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Everglow

UPDATE! This game was developed using the now discontinued BGE (Blender Game Engine). Please check out my new game based on Urho3D.

The game is inspired by games like Morrowind and Gothic, I will not try to mirror those masterpieces, but will have some elements of the gameplay included in a more or less simplified way.

Like any other RPG, you earn experience by solving quests, killing monsters/beasts and by exploring a semi-open world. When you have earned enough experience, you can upgrade skills like lock-picking, alchemy and different fighting styles.

Development is done on a Linux platform, but playing on Mac/Win is possible. The game is far from complete, and I havent found the best place to host the game, but you can download the first chapter here:

Credits

Most coding and game-design were done by me, except the following:
mouse2move : Mike Pan

I also did some models and textures myself, except the following:
SimpleGirl : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta
SimpleMan : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta
Chubby : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta
house textures : David Johnston : http://www.johnsto.co.uk
Wood table and chairs : Enetheru : CC-BY-SA 3.0 http://opengameart.org/content/wooden-furniture
Trout texture : WeaponGuy : CC-BY 3.0 http://opengameart.org/content/rainbow-trout
Gui-textures : Lamoot : CC-BY 3.0 http://opengameart.org/content/rpg-gui-construction-kit-v10
boneman : ScoutingNinja : CC-0 : http://www.blendswap.com/blends/view/53106
Kobold : Surt : CC-0 : http://opengameart.org/forumtopic/cc0-scraps

music and sounds:
epic (main-menu) : Joshua Empyre : CC-BY : http://www.freesound.org/people/joshuaempyre
wonderland and imminent : Setuniman : CC-BY-NC : www.freesound.org/people/setuniman
player dialog : shadoWisp : CC-BY : http://www.freesound.org/people/shadoWisp
kick in the head : mwl500 : CC-BY : http://www.freesound.org/people/mwl500
drinking and eating : Taira Komori : CC-BY : http://www.freesound.org/people/Taira%20Komori
alchemist : AderuMoro : CC-BY : http://www.freesound.org/people/AderuMoro
bow : Erdie : CC-BY : http://www.freesound.org/people/Erdie
male 1 : SoundCollectah : CC :http://www.freesound.org/people/SoundCollectah
male 2 : davdud101 : CC : http://www.freesound.org/people/davdud101
female 1 : esperar : CC : http://www.freesound.org/people/esperar
roommate : ashjenx: : CC : http://www.freesound.org/people/ashjenx
digging and mining : qubodup: CC : http://www.freesound.org/people/qubodup
lock-picking : miksmusic : CC-BY : http://www.freesound.org/people/miksmusic
guards : ArtOrDie : http://www.freesound.org/people/ArtOrDie/
angry man : Bill Soerensen : WTFPL

Lobster Font : Pablo Impallari (SIL Open Font License, 1.1)

Everything is build using a wide range of open-source software:
Blender 2.73 : 3d-models and game-engine
Python : programming language
Gimp : graphics
Kubuntu : my main OS
MakeHuman : playerhands
Audacity : Sound-editing

I would also like to acknowledge the following websites
without whom this project would never have seen the light of day:
opengameart.org
freesound.org
blendswap.com
blenderartists.com
texturemate.com

And last but not least, Bill Soerensen for his moral support
and for being a light in a terrifying world of mathematical concepts

All my code are released under GPLv3
and my models and textures under CC-BY-SA


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