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EverglowUPDATE! This game was developed using the now discontinued BGE (Blender Game Engine). Please check out my new game based on Urho3D. The game is inspired by games like Morrowind and Gothic, I will not try to mirror those masterpieces, but will have some elements of the gameplay included in a more or less simplified way. Like any other RPG, you earn experience by solving quests, killing monsters/beasts and by exploring a semi-open world. When you have earned enough experience, you can upgrade skills like lock-picking, alchemy and different fighting styles. Development is done on a Linux platform, but playing on Mac/Win is possible. The game is far from complete, and I havent found the best place to host the game, but you can download the first chapter here:
CreditsMost coding and game-design were done by me, except the following: mouse2move : Mike Pan I also did some models and textures myself, except the following: SimpleGirl : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta SimpleMan : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta Chubby : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta house textures : David Johnston : http://www.johnsto.co.uk Wood table and chairs : Enetheru : CC-BY-SA 3.0 http://opengameart.org/content/wooden-furniture Trout texture : WeaponGuy : CC-BY 3.0 http://opengameart.org/content/rainbow-trout Gui-textures : Lamoot : CC-BY 3.0 http://opengameart.org/content/rpg-gui-construction-kit-v10 boneman : ScoutingNinja : CC-0 : http://www.blendswap.com/blends/view/53106 Kobold : Surt : CC-0 : http://opengameart.org/forumtopic/cc0-scraps music and sounds: epic (main-menu) : Joshua Empyre : CC-BY : http://www.freesound.org/people/joshuaempyre wonderland and imminent : Setuniman : CC-BY-NC : www.freesound.org/people/setuniman player dialog : shadoWisp : CC-BY : http://www.freesound.org/people/shadoWisp kick in the head : mwl500 : CC-BY : http://www.freesound.org/people/mwl500 drinking and eating : Taira Komori : CC-BY : http://www.freesound.org/people/Taira%20Komori alchemist : AderuMoro : CC-BY : http://www.freesound.org/people/AderuMoro bow : Erdie : CC-BY : http://www.freesound.org/people/Erdie male 1 : SoundCollectah : CC :http://www.freesound.org/people/SoundCollectah male 2 : davdud101 : CC : http://www.freesound.org/people/davdud101 female 1 : esperar : CC : http://www.freesound.org/people/esperar roommate : ashjenx: : CC : http://www.freesound.org/people/ashjenx digging and mining : qubodup: CC : http://www.freesound.org/people/qubodup lock-picking : miksmusic : CC-BY : http://www.freesound.org/people/miksmusic guards : ArtOrDie : http://www.freesound.org/people/ArtOrDie/ angry man : Bill Soerensen : WTFPL Lobster Font : Pablo Impallari (SIL Open Font License, 1.1) Everything is build using a wide range of open-source software: Blender 2.73 : 3d-models and game-engine Python : programming language Gimp : graphics Kubuntu : my main OS MakeHuman : playerhands Audacity : Sound-editing I would also like to acknowledge the following websites without whom this project would never have seen the light of day: opengameart.org freesound.org blendswap.com blenderartists.com texturemate.com And last but not least, Bill Soerensen for his moral support and for being a light in a terrifying world of mathematical concepts All my code are released under GPLv3 and my models and textures under CC-BY-SA |
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