Everglow

The game is inspired by games like Morrowind and Gothic, I will not try to mirror those masterpieces, but will have some elements of the gameplay included in a more or less simplified way.

Like any other RPG, you earn experience by solving quests, killing monsters/beasts and by exploring a semi-open world. When you have earned enough experience, you can upgrade skills like lock-picking, alchemy and different fighting styles.

Development is done on a Linux platform, but playing on Mac/Win is possible. The game is far from complete, and I havent found the best place to host the game, but you can download the first chapter here:

Credits

Most coding and game-design were done by me, except the following:
mouse2move : Mike Pan

I also did some models and textures myself, except the following:
SimpleGirl : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta
SimpleMan : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta
Chubby : TiZeta : CC-BY 3.0 : http://www.blendswap.com/user/TiZeta
house textures : David Johnston : http://www.johnsto.co.uk
Wood table and chairs : Enetheru : CC-BY-SA 3.0 http://opengameart.org/content/wooden-furniture
Trout texture : WeaponGuy : CC-BY 3.0 http://opengameart.org/content/rainbow-trout
Gui-textures : Lamoot : CC-BY 3.0 http://opengameart.org/content/rpg-gui-construction-kit-v10
boneman : ScoutingNinja : CC-0 : http://www.blendswap.com/blends/view/53106
Kobold : Surt : CC-0 : http://opengameart.org/forumtopic/cc0-scraps

music and sounds:
epic (main-menu) : Joshua Empyre : CC-BY : http://www.freesound.org/people/joshuaempyre
wonderland and imminent : Setuniman : CC-BY-NC : www.freesound.org/people/setuniman
player dialog : shadoWisp : CC-BY : http://www.freesound.org/people/shadoWisp
kick in the head : mwl500 : CC-BY : http://www.freesound.org/people/mwl500
drinking and eating : Taira Komori : CC-BY : http://www.freesound.org/people/Taira%20Komori
alchemist : AderuMoro : CC-BY : http://www.freesound.org/people/AderuMoro
bow : Erdie : CC-BY : http://www.freesound.org/people/Erdie
male 1 : SoundCollectah : CC :http://www.freesound.org/people/SoundCollectah
male 2 : davdud101 : CC : http://www.freesound.org/people/davdud101
female 1 : esperar : CC : http://www.freesound.org/people/esperar
roommate : ashjenx: : CC : http://www.freesound.org/people/ashjenx
digging and mining : qubodup: CC : http://www.freesound.org/people/qubodup
lock-picking : miksmusic : CC-BY : http://www.freesound.org/people/miksmusic
guards : ArtOrDie : http://www.freesound.org/people/ArtOrDie/
angry man : Bill Soerensen : WTFPL

Lobster Font : Pablo Impallari (SIL Open Font License, 1.1)

Everything is build using a wide range of open-source software:
Blender 2.73 : 3d-models and game-engine
Python : programming language
Gimp : graphics
Kubuntu : my main OS
MakeHuman : playerhands
Audacity : Sound-editing

I would also like to acknowledge the following websites
without whom this project would never have seen the light of day:
opengameart.org
freesound.org
blendswap.com
blenderartists.com
texturemate.com

And last but not least, Bill Soerensen for his moral support
and for being a light in a terrifying world of mathematical concepts

All my code are released under GPLv3
and my models and textures under CC-BY-SA